The Spore Creature Creator Demo has been leaked ahead of time (it’s supposed to launch June 17). Download and try it out. The thing has some kinks, takes some getting used to, is fun to play with, and generally helped me waste two hours tonight. The number of creature parts is limited, but there’s enough there to help spawn a few thousand variations of xeno-whatsits.
I’ve got to say — if the rest of Spore is as engaging as this tiny little portion, it will be well worth the price. So far, I’ve only gotten to play with the tinker-toy part. I can’t wait to get my hands on an actual free-roaming environment with some of these bad boys and see how they interact with other animals.
It will be interesting to see what traits succeed with Spore’s sharing mechanism. What works better in a swamp — lobster claws, insect mandibles, or primate hands? Is speed more important than brute strength? Can a venom spitter beat a serrated horn? Can cyclopians survive well? Are tactile adaptations a sure way to get a dominant species? How much difference do color and markings make?
I can’t wait to see how detailed and in-depth the game designers have gone. I’m usually the kind of guy to wait until the first price drop to buy a game, but I’m getting this one on launch day. Already, I can see it combines everything I loved about Legos with everything cool about evolution. Take that, creationists!
EDIT: Andrew here. Just thought I would add one of my creatures that I created today: