Xantris is free space-shooter-meets-Tetris clone

xantris.pngFROM THE DEPTHS OF JASON’S C: DRIVE — From time to time I’ll putter with some very simple game-building mechanics, just to vent my creativity.

Mind you, I’ve been tinkering with computers since the early days of the 286, long before there was such a thing as Windows. I’ve learned that I don’t know squat. I know just enough to know that I know nothing.

So I’ll admit right up front I don’t know anything about coding. But I’ve toyed with WYSIWYG game editors — quite a few of them — and have pieced together a few little coffee break games.

Some number of years ago I was messing with The Games Factory and decided to make a hybrid space shooter and Tetris clone. I slapped it together in about a week. My problem, though, is that once I figure out the basics of how to do something, I don’t feel much compelled to sit and flush it out. So what I somewhat ostentatiously dubbed Xantris is pretty rudimentary.

The goal is to shoot the falling blocks before they hit the bottom of the screen, where they will solidify and build up and gradually cut off your ability to maneuver. I never did figure out how to randomly generate the blocks, so the game is pretty deterministic. Oh well.

There are asteroids, too, which will destroy the blocks when they collide. You can shoot them for points, or blast the larger ones into smaller groups to do more damage. Later levels have some incredibly simple enemy ships flying about, too.

Take it for a spin if you have 10 minutes to kill. It’s only 1.17 mb.


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